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Well, I had to did a lot of client work today, which was somewhat surprising because we're supposed to be winding down. And then I've been having a surprising amount of trouble with map generation, given my choice a "naive" algorithm.
At least I'm no longer spawning the player in a wall. Not every room is accessible, though, as you can see.
So, I'm headed into Thursday without even a working map.
But this is the nature of 7DRL!