-
Here’s the version of the game that I submitted to 7DRL.
It puts the on-screen controls in a weird place on the browser, but you can use the “Show controls” toggle to hide them. The Linux and Windows builds are as expected, though.
I didn’t get in any work on the gameplay problems this weekend. It was all UI, things needed to make it technically complete, though I didn’t even get all of that done. There’s no win condition, for example. It does let you restart and tells you when you’ve died, though.
So, I didn’t mark it as complete when I submitted it, but I did much further along than expected, and somewhat accidentally validated some gameplay concepts. -
-
-
I implemented using items to do things. The plural is theoretical because there's only one item that does one thing right now: A fan that pushes guys away.
Of course, the pushing is buggy right now, and the PC follows right behind when it pushes the other guy.
In lieu of a video, here's the code. -
All right. I'm officially starting my 7DRL attempt. This year, I'm going to try to make an item-oriented game, in which items decide the whole of what the PC can do.
I have a contracting commitment this week, which is fortunate because I need money, but unfortunate because I'll likely be unable to get in two hours a day on the 7DRL. Still, let's see what I end up with anyway.